Gesture Recognition - An Effective Way To Interact
Technology plays an important role in our lives. It has become a part of our day-to-day activities. There are various interfaces or gadgets which we need to operate on regular basis. With the extensive use of different kinds of electronic devices, the idea of interaction between these gadgets and humans has enhanced exponentially and has offered an approach to extremely modern innovations. Once restricted to voice, speech recognition and control, these strategies have now advanced towards positions, and gesture of hands, eyes etc. What is Gesture Recognition? Gesture is any physical movement for non-verbal interaction which might be planned to exchange a specific message to another person, or in this case, a computer or any other gadget. Gestures can vary from face to hands. They can be performed by either single or both the hands and might be used as controlling conversational, communicative or manipulative hand gestures. This is a type of perceptual computing which allows user to execute commands based on the gestures recognized by the devices they wish to operate. The significant application zones of gesture recognition in the present situation are:
- Automobile segment
- Consumer Electronics segment
- Gaming segment
- Protection area
- Human services area
- Retail part
- Sensor based devices
- Glove-Based devices
- Vision Based devices
- Sensor based devices
- Sensor based gesture recognition is obtained by the utilization of input devices which use accelerometers, gyrostabilizer (a rotating mechanism) and other smaller scale electro-mechanical frameworks for developing estimation and processing.
- Glove-Based devices
- Glove based gadgets are frequently used in virtual reality environment. It is furnished with different kind of innovation, such as a system for detection of twisting fingers; a movement tracker is connected to capture the worldwide position/rotation information of the glove.
- Vision Based devices
- Vision based gesture recognition is refined by the utilization of either a solitary, 2D standard camera or two distinct cameras with reference to relations between each other known as Stereo cameras for exact 3D illustration of gestures.